Gourdon
Short Film
Gourdon began as a fairly simple proof of concept project for a Mograph effect and workflow I was developing at the time, as well as an exploration
of nature-based shading and rendering techniques in Octane.
Initially, it was not intended to be a
short film.
One of the things I’ve always loved about Pixar is their method for testing new technologies. Instead of just doing a smattering of individual tests,
they will often develop entire projects to put these new techniques, tools, and technologies through their paces.
When we fans get lucky, those test projects become Pixar Shorts.
David Ariew and Eyedesyn's awesome tutorial series, "Create Digital Nature Renders Using Octane Render", as well as several tuts from Epic J Creations, helped tremendously in my learning the ins and outs of creating very
natural looking Octane foliage shaders. Although Gourdon was completed some time ago, I continue to use and hone these techniques.
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