Cube Dreams
Short Film
Cube Dreams is about struggle - to be different, better (whatever that is to you), more free.
But one struggle always leads to another.
Then what?
Visually, I felt that a subdued, desaturated color palette, almost monochrome, would best suit this world of perpetual challenge.
Underneath the ground that represents their world, I used a host of Mograph tools to create cylinders that move up and down, out of sync, like misfiring pistons, powering the world above.
Both shape and shader morph, from oppressed to free (metal to glass) ...
... for now.
This final push towards freedom (cloud crash) was realized using X-Particles Explosia to create volume clouds that react to rigid body spheres as they burst through into the unknown.
The clouds were kept bulbous and puffy to maintain the current design aesthetic.
Fulfilled dreams, dashed.
The film also deals with the concept of isolation, and one's innate need to be part of a group to fend off loneliness.
For this section, the pull back shot was staged and rendered twice, using the same camera, in both the inner-space world and the real world environments.
Later, in After Effects, the resulting clips were placed on top of each other and we shift from one world to the other with a simple dissolve, anywhere in the clip.
Poor man's Motion Control.
BTS
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